Andy Hunt. Programmer, consultant, author and publisher.
Are you looking for a presenter who doesn’t just read material from a slide? Tired of motivational speakers who don’t motivate, keynote speakers that don’t hold your attention, or corporate training that leaves you cold? Give Andy a call.
Andy Hunt is a programmer, consultant, author and publisher who lectures across the U.S. and Europe on topics from best practices in agile software development, to pragmatic programming, to teamwork, teambuilding and cognitive skills.
Contact Andy Hunt for pricing and availability. Now accepting engagements for 2010.
- Pragmatic Thinking and Learning: The First Day A full day mix of lecture, presentation and exercises based on the new book.
- Pragmatic Thinking and Learning: Half-day Shorter, half-day version with fewer exercises.
- Debug Your Mind
- Herding Racehorses and Racing Sheep
- Refactoring your Wetware
- Pragmatic Thinking and Learning
- Pragmatic Agility
"Andy’s talk is a 5 out of 5! Not only is his style well structured, yet free flowing but it is very very very informative and entertaining. I was surprised to learn way more than I expected." — Ken Collins
"Wow. Andy’s talk was not just powerfully informative, it was incredibly personable and even funny. Great insight on how we think and how our brains work. Definitely life-changing speech. Fantastic." — J. Albert Bowden
Glossary of Terms
- Agile Definition — Agile Development uses feedback to make constant adjustments in a
highly collaborative environment. Agility is a mindset, not a set of practices. It is fundamentally different from plan-based approaches.
- Agile Methodology — Any development methodology that adheres to the Agile Manifesto. I am proud to be one of the 17 authors of the manifesto.
- Death by PowerPoint — A widely prevalent style of presentation that relies on crowded, unreadable slides filled with bullet points that the presenter reads aloud. Not recommended.
- Dreyfus model of skill acquisition — An observational model from A.I. researchers that illustrates the differences one experiences on the journey from novice to expert. I describe this a bit in the following video interview
- Extreme Programming (XP) — An Agile methodology, focused on a balanced set of reinforcing practices.
- Generational archetypes — Social theory that generations create opposing generations, which results in a repeating cycle of four types of generations. Appears to have a strong correlation with development methodologies and management trends.
- Refactoring — On-going redesign and re-implementation, usually referring to source code. But you can redesign and re-implement your brain as well.
- Scrum — An Agile methodology, mostly focussed on effective collaboration among the development team and sponsors.
- Wetware — Your brain. We’ve got computer hardware, the physical computers and systems, and computer software, the programs we write. Wetware is the stuff between your ears that makes it all happen.